Think of this like an MMO where you see high level enemies in one area and can’t defeat them until you go to other areas and spend time on lower level ones to gain experience. But you're not going to be able to solve everything from the outset. As it is an open world experience as you’re given the freedom to move around and from one puzzle to the next as you please across different locations. These puzzles range from obvious puzzles in each area, to puzzles hidden from you in plain sight, and others locked behind secret doors. Nick's full review of the PC release (also available on PS4)Īt its core, The Witness is a puzzle game with hundreds (and hundreds) of puzzles scattered across various locations in this lush open world. Related reading: The Talos Principle is another very worthy narrative-heavy puzzle game. I was blown away by Braid on Xbox 360 years ago, and have been on a media blackout in anticipation of Jonathan Blow’s next project. It isn’t often that I end up gifting five copies of a game to friends while I’m still knee deep into it myself.
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